The Path of Memory
The Path of Memory
Game Design
This project uses Blender and Unity to create an immersive journey about memory and time. The player is not taken to a specific geographical location, but instead enters a symbolic space constructed from memories.
The game is presented from a third-person perspective, where a small boat slowly moves across a glowing blue night sea. It passes through three main scenes in sequence: a park, a living space, and an environment shaped by a radio and a guitar. The journey eventually ends at a public transport gate.
In the design process, I focused on the role of time and sound as mediums. Compared to images or text, sound is often a stronger trigger for memory. When familiar sounds reappear, they can instantly bring people back to forgotten moments. Therefore, each scene integrates sound elements, turning space into an emotional container that can be reactivated through memory.
记忆之旅
游戏设计
本项目使用Blender和Unity构建了一段关于记忆与时间的沉浸式旅程。玩家并不会被带往一个具体的地理地点,而是进入由记忆所构成的象征性空间。整个游戏以第三视角的小船为载体,在淡蓝色的夜光海面上缓缓前行,依次穿越三个主要场景,公园、居住空间,以及由收音机与吉他构成的空间,最终停在一个公共交通的道闸前。 在设计过程中,我关注“时间”与“声音”作为媒介的力量。相比图像或文字,声音更容易成为记忆的触发器。当熟悉的声音再次响起,它们往往能够将人瞬间带回某个被遗忘的时刻。因此,每个场景都融入了声音元素,使空间成为一种可被唤起的情绪容器。